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OBA

Object Based Audio. An audio object (i.e., a sound effect, the sound of a vehicle, an animal, etc.) is placed independently of recording channels to obtain the best position possible when reproduced with the system available. In audio production, the application of object-based audio has taken over from conventional channel-based audio. Dolby Atmos is an example of OBA.
Audio Production

Immersive/object-based audio recording techniques

Audio formats have developed over time. Starting with narrow bandwidth mono, moving on to various versions of two-channel stereo and finally to full-band, multi-channel immersive audio. The sound is reproduced in many ways, ranging from personal headphones to multi-channel systems in cinemas or other big venues. Immersive audio can be described as a group of recording- and reproduction formats that involve more than a basic two-channel stereo

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